I understand the freestyle nature of USPSA stages. I like designing stages with options targets (targets that can shot from multiple locations) and watching as every shooter on a squad shoots the stage a little different. This makes our sport fun and challenging for each shooter.
With that said, when I design a stage I lay out the fault line how I want shooters to move throughout the stage. But sometimes shooters will find a short cut to move through the stage quicker, this is what we call “gaming a stage”. It is legal in USPSA, however it often goes against the designers intent for the stage, as it usually means leaving the shooting area and reinterring somewhere else. [Read more…]